Summary

Experienced Character Artist with strong technical skills, who was a key part of all stages of development for APB’s groundbreaking Character Customisation System. Been the bridge between the art and code departments and ensured a high quality standard of assets that were technically sound and within budgets.

Good mentor with a keen eye for detail and experience of anatomy and clothing

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Skills

  • High Poly Modelling (sculpting , subdivision surface)
  • Low Poly Modelling
  • Texturing
  • Knowledge of Human Anatomy and Clothing
  • Organization, Mentoring, Problem Solving
  • Understanding of rigging, skinning, animation
  • Scripting (MaxScript, Mel, Python, Photoshop Java Script, ZBrush Script)
  • Programming (C#, DotNet, XNA)
  • Can work independently or as part of a team

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Software Knowledge

  • 3DS Max
  • Maya (used mainly for scripting and skinning)
  • Mudbox, ZBrush
  • Photoshop
  • Topogun
  • Perforce
  • Lightwave
  • Deep Paint 3D
  • V-Ray (Basic Level)

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Work Experience

November 2010 – Today
Lead Technical Artist | Transformers Universe, Runescape – Jagex Ltd

  • Defining pipelines and conventions and ensuring that they are followed by the artists.
  • Increasing artists productivity and removing bottlenecks with custom scripts and standalone tools
  • Streamlining Runescape’s old tech and workflows
  • Writing and maintaining a customisable asset manager tool for defining and enforcing conventions across multiple projects.
  • Source control company-wide setup, and integration in Maya, Max, and standalone tools

January 2008 – September 2010
Lead Technical Artist (Characters) | APB – Realtime Worlds Ltd

  • Coordinating the character and technology departments
  • Mentoring character artists
  • Character Customisation System Technical Design
  • Providing technical assistance to the character team
  • Modelling and Texturing of anatomical character customisation assets (i.e. body and face morphs, skin textures, etc.)
  • Scripting for the art team (MaxScript, Photoshop Java Script, ZBrush Script)
  • Working close with the character tool’s programmers
  • Defining Conventions and streamlining character development Pipelines

January 2005 – January 2008
Senior Character Artist | APB – Realtime Worlds Ltd

  • Character Customisation System Technical Design
  • Modelling and Texturing of the base male and female characters for the customisation system
  • Modelling and Texturing of anatomical character customisation assets (i.e. body and face morphs, skin textures, etc.)
  • Scripting for the art team (MaxScript, Photoshop Java Script, ZBrush Script)
  • Working close with the character tool’s programmers
  • Defining Conventions and character development Pipelines

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Education

  • 2000 –2003
    Thames Valley University, London | BA , Digital Arts, Digital Animation
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  • 1998 – 2000
    Tower Hamlets College, London | BTEC National Diploma, Creative Computing
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  • 1992 -1997
    Liceo Scientifico F. Silvestri, Naples | Maturita’ Scientifica (equivalent to ‘A’ levels)