The Colosseum – (April 2010)

(Click the images below to enlarge them, and zoom using the mouse wheel)

Realtime scene of the Colosseum running in Unigine. This was modelled in 3DS Max, and Textured in Photoshop.
The scene is completely lit using Radiosity Normal Maps – Credits for the lighting to Shantanu Latkar.

The full model has 272,152 Triangles, and a total of 84 Textures (51 Radiosity Normal Maps and the remaining 33 for diffuse and normal maps).

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