The Colosseum – (April 2010)

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Realtime scene of the Colosseum running in Unigine. This was modelled in 3DS Max, and Textured in Photoshop.
The scene is completely lit using Radiosity Normal Maps – Credits for the lighting to Shantanu Latkar.

The full model has 272,152 Triangles, and a total of 84 Textures (51 Radiosity Normal Maps and the remaining 33 for diffuse and normal maps).